Chris Zukowski
Environment & Technical Artist
Welcome! Blueprint, Maya, C++, Python, rocks, pipes, landscape, mod-kits, recyclo-bots, laughing like a maniac, and the occasional pun keep me motivated and moving forward doing what I love every single day. Please feel free to explore what I do and follow me on your favorite social media sites!
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Recent Posts
Project Mix Pre-Alpha Demo Video Using Quartz Instead of TimeSynth
https://www.youtube.com/watch?v=DgTvE5r_4qQ It has been quite awhile since I have done a formal write-up going over the details of project mix and what to do next. Right off the bat, we have some sort of an art style starting to evolve! However, I think there might be...
UE4 How to make an actor that can Tick In the Editor
Why not use an Editor Utility Actor? Editor Utility Actors don't quite get you the exact functionality that seems useful enough for ticking in the editor via an actor. It will tick in the preview windows of blueprint and potentially lead to lots of head scratching as...
Implementing Undo in UE4 Editor Utility Widgets and Blueprints
This image shows an example of how to setup an undo-able function call in unreal 4's blueprints. This was reported as a bug and marked "by design" simply because you can do it 100% controllable and custom in blueprints Begin Transaction Starts the undo stack and...