Chris Zuko
Technical Director at Terrible Posture Games
Hi, my name is Chris Zukowski and prefer to be called Zuko for short! I have been in the game industry since 2011 starting out as an environment artist, so most of what I do has a solid art foundation. Since then, I’ve worked on a handful of released games, side projects, game jams, tools, and scripts. Blueprint, Maya, C++, Python, rocks, pipes, landscape, mod-kits, being nerdy, and the occasional pun keeps my job fun as I do what I love every single day.
Please feel free to explore what I do and follow me on your favorite social media sites! I am most active on twitter.
WHAT AM I WORKING ON?
Recent Posts
Bringing Music to the Mix Universe at Game Sound Con 2022
I had the opportunity in October to attend Game Sound Con 2022 as a speaker for Mix Universe! The talk goes over how it all started and what I plan to do in the future. I highly recommend giving it a watch as it shows a lot of the thought processes and design...
Mix Universe: Playtest Update 3
Mix Universe is still trucking along! You can check out the Mix Universe website for more details on the game! https://www.youtube.com/watch?v=eDmxAWYPh4g What's new and what is fixed? Patterns are upgraded now to allow them to chain when they aren't set to looping....
UE5 MetaSound Grain Delay and Procedural Study
In short, my goal for this was to try out some newer 5.1 quality of life improvements for MetaSound and the grain delay node.