Chris Zuko
Technical Director at Terrible Posture Games
Hi, my name is Chris Zukowski and prefer to be called Zuko for short! I have been in the game industry since 2011 starting out as an environment artist, so most of what I do has a solid art foundation. Since then, I’ve worked on a handful of released games, side projects, game jams, tools, and scripts. Blueprint, Maya, C++, Python, rocks, pipes, landscape, mod-kits, being nerdy, and the occasional pun keeps my job fun as I do what I love every single day.
Please feel free to explore what I do and follow me on your favorite social media sites! I am most active on twitter.
WHAT AM I WORKING ON?
Recent Posts
Project Mix Pre-Alpha Demo Video Using Quartz Instead of TimeSynth
https://www.youtube.com/watch?v=DgTvE5r_4qQ It has been quite awhile since I have done a formal write-up going over the details of project mix and what to do next. Right off the bat, we have some sort of an art style starting to evolve! However, I think there might be...
UE4 How to make an actor that can Tick In the Editor
Solution #1 - Make an Editor Utility Widget and use the widget's tick function to drive functionality on blueprints in the world. This is probably the easiest of the 2 routes. The only downside is the tick will only run if the editor utility widget is open somewhere....
Implementing Undo in UE4 Editor Utility Widgets and Blueprints
This image shows an example of how to setup an undo-able function call in unreal 4's blueprints. This was reported as a bug and marked "by design" simply because you can do it 100% controllable and custom in blueprints Begin Transaction Starts the undo stack and...