Technical Director at Terrible Posture Games
Hi, my name is Chris Zukowski and prefer to be called Zuko for short! I have been in the game industry since 2011 starting out as an environment artist, so most of what I do has a solid art foundation. Since then, I’ve worked on a handful of released games, side projects, game jams, tools, and scripts. Blueprint, Maya, C++, Python, rocks, pipes, landscape, mod-kits, being nerdy, and the occasional pun keeps my job fun as I do what I love every single day.
Please feel free to explore what I do and follow me on your favorite social media sites! I am most active on twitter.
Why not use an Editor Utility Actor? Editor Utility Actors don't quite get you the exact functionality that seems useful enough for ticking in the editor via an actor. It will tick in the preview windows of blueprint and potentially lead to lots of head scratching as...
This image shows an example of how to setup an undo-able function call in unreal 4's blueprints. This was reported as a bug and marked "by design" simply because you can do it 100% controllable and custom in blueprints Begin Transaction Starts the undo stack and...
https://www.youtube.com/watch?v=8arBaF6xl5Q 150 Nodes all playing respectively to their connection timings. So, I had an idea. I wanted to make fireworks as a way to celebrate the 4th of july. And I figured lets try to do it with project mix. What you see in the video...