Chris Zuko
Technical Director at Terrible Posture Games
Hi, my name is Chris Zukowski and prefer to be called Zuko for short! I have been in the game industry since 2011 starting out as an environment artist, so most of what I do has a solid art foundation. Since then, I’ve worked on a handful of released games, side projects, game jams, tools, and scripts. Blueprint, Maya, C++, Python, rocks, pipes, landscape, mod-kits, being nerdy, and the occasional pun keeps my job fun as I do what I love every single day.
Please feel free to explore what I do and follow me on your favorite social media sites! I am most active on twitter.
WHAT AM I WORKING ON?
Recent Posts
UE5 MetaSound Grain Delay and Procedural Study
In short, my goal for this was to try out some newer 5.1 quality of life improvements for MetaSound and the grain delay node.
Project Mix is now Mix Universe!
A musical sandbox like no other where you connect nodes together to make a truly spectacular audio visual experience.
UE5 – MetaSound Performance + Latency Tips
If you've started to dive into making systems for your game using MetaSounds, you may have found yourself with some minor hitches or latency when playing the sounds. These tips might help! Try toggling the Async MetaSound Generator. When this is on, it reduces the CPU...