Hello! WELCOME
To my technical ARtist / Musician / Creator BLOG
Here, you can expect updates on all of the various projects I am working on in my free time and any major professional work updates as well. I am trying my best to be a bit more active when it comes to any of my exploratory projects so we shall see how it goes.
Recent Posts
Bringing Music to the Mix Universe at Game Sound Con 2022
I had the opportunity in October to attend Game Sound Con 2022 as a speaker for Mix Universe! The talk goes over how it all started and what I plan to do in the future. I highly recommend giving it a watch as it shows a lot of the thought processes and design...
Mix Universe: Playtest Update 3
Mix Universe is still trucking along! You can check out the Mix Universe website for more details on the game! https://www.youtube.com/watch?v=eDmxAWYPh4g What's new and what is fixed? Patterns are upgraded now to allow them to chain when they aren't set to looping....
UE5 MetaSound Grain Delay and Procedural Study
In short, my goal for this was to try out some newer 5.1 quality of life improvements for MetaSound and the grain delay node.
Project Mix is now Mix Universe!
A musical sandbox like no other where you connect nodes together to make a truly spectacular audio visual experience.
UE5 – MetaSound Performance + Latency Tips
If you've started to dive into making systems for your game using MetaSounds, you may have found yourself with some minor hitches or latency when playing the sounds. These tips might help! Try toggling the Async MetaSound Generator. When this is on, it reduces the CPU...
Project Mix Current Progress!
In short, Project Mix is a visual node-based music creation game that is currently in early alpha stages. The goal is to allow people who want to make music the ability to do so real-time while those who just want to listen or have very minimal interaction can play...
Project Mix Pre-Alpha Demo Video Using Quartz Instead of TimeSynth
https://www.youtube.com/watch?v=DgTvE5r_4qQ It has been quite awhile since I have done a formal write-up going over the details of project mix and what to do next. Right off the bat, we have some sort of an art style starting to evolve! However, I think there might be...
UE4 How to make an actor that can Tick In the Editor
Solution #1 - Make an Editor Utility Widget and use the widget's tick function to drive functionality on blueprints in the world. This is probably the easiest of the 2 routes. The only downside is the tick will only run if the editor utility widget is open somewhere....
Implementing Undo in UE4 Editor Utility Widgets and Blueprints
This image shows an example of how to setup an undo-able function call in unreal 4's blueprints. This was reported as a bug and marked "by design" simply because you can do it 100% controllable and custom in blueprints Begin Transaction Starts the undo stack and...
Project Mix: Fireworks Test
https://www.youtube.com/watch?v=8arBaF6xl5Q 150 Nodes all playing respectively to their connection timings. So, I had an idea. I wanted to make fireworks as a way to celebrate the 4th of july. And I figured lets try to do it with project mix. What you see in the video...