Watch what you eat! 15 min a day 018-032

Watch what you eat! 15 min a day 018-032

Ok, this is the format! I am done with the daily edits of the videos for now. Timelapses it is simply because it takes too damn long to edit stuff. Maybe if I’ll give it a go again one day if I ever get premiere to not take years to export a file. Anyhow, I am pretty happy with how this one turned out. On of my friends said that it looked like a skull with tangerines as eyeballs.. which is funny because I had a similar vibe when making it to call it something like “Watch what you eat”. So that is what I am running with.

I have made a habit

I have to draw at least 15 minutes a day now or else I feel almost guilty. I’ve had 1 slip up but recovered the time later in the week and to be fair, I was traveling that day so that is how i justify it! Moving forward, I have some Ideas that I want to start trying which can start to intertwine possibly with the album. “I’ve got some wild ideas” but I am not as secure about music as I am art so I tend to not talk about it much but that is still going at a decent rate!

That is it for now. Have a great day!

Dark Lightning!

Dark Lightning!

This is the second piece I’ve finished on day 017 in my 15 minutes a day journey. If you have no idea what that is please check out this post.

Each time I finish a piece I am naturally left to reflect on what I could improve during this process. Here is where my head is at right now.

  • Instagram posts are working pretty nicely. I think instagram is built really well for this.
  • Twitter has 1 or 2 days that seem to stand out, so it might be best to try and keep only released stuff like this post on twitter.
  • Facebook can just take literally everything
  • Youtube … the videos are flood filling my youtube account.. and I don’t think i like that. So my current thinking is to take the current smaller video format and condense the entire piece into a longer video that you can watch from A-B that has a bit more story than the timelapse. I like being able to share some of the thought process as I move forward so I think this will get better and better the more and more I talk through what I am actually doing. Slowly but surely… so you can expect that I will delete or unlist almost every daily type video on youtube and keep the posts to only released content. I think this is best moving forward to keep people interested and actually give them a chance to watch through something. Can you tell this has been bugging me?

So, I think overall that is my current thinking and the overall goal still remains the same just with a few tweaks to how I go about showing the journey and progress.

Have a great day! <3

First “15ADay” Finished Piece

First “15ADay” Finished Piece

https://pbs.twimg.com/media/D7LRShsXYAAvUR-.jpg:large
Timelapse of the whole thing.

This is the first finished piece for the 15 minutes a day series. If you have no idea what that is please check out the post i did a week or so ago.

This was a fun one and truly has shown a few flaws with my initial idea of just posting the full 15 min videos.

  • They take forever to actually export. Almost 1-1 the video length.
  • I have to make thumbnails and all that crud for youtube (I always forget this.
  • They aren’t interesting to watch..

Cool.. so I figured that out I guess I can try something else now. Stay tuned and have a great day!

15 Minutes a Day

15 Minutes a Day

Drawing picture from day 007

I am now 2 weeks into something I like to call “15 Minutes a Day”. As a technical artist I find that I constantly have to remind myself to sit down and draw. This can be a struggle given the fact that it’s too easy to say “No, I can’t draw right now, I have to do something else first”. The problem with this is that if I don’t create something with my own 2 hands in REAL LIFE, I feel as if a lot of what I am doing is actually fake. Something about the digital realm of art makes it hard to feel accomplished after spending countless hours on something that is just viewed as pixels. Now, this doesn’t mean I don’t do digital artwork, it just means that the satisfaction of making something on paper is much greater to me for reasons I don’t think i can quite explain.

So what am I doing exactly?

Well, everyday I am sitting down for AT LEAST 15 minutes to do something creative with a traditional media. Right now, it’s these amazing Copic grayscale markers I picked up last year. Along with this, I decided I might as well hit the record button and see what happens and possibly try to actually motivate others to do the same as well as forcing myself to get better at managing video editing pipelines and posting / using different social medias. Right now I am 1 week ahead of the actual days which allows me to casually export / setup the videos each week and remain consistent without feeling the burn of the constant pressure to grind each day. This means that I am 2 weeks strong so far and 1 week released.

Here is the official playlist to follow along each day.

What have I learned so far?

Well, as always, the editing / content setup for posting online is the longest part. Essentially right now I am averaging about 3-5 hours to do the final edits which means that more time is going into editing than drawing. So my goal right now is to reduce how long stuff takes to import, edit, and export. I did just cut my render times in half with a new video card and using NVENC H.264 Exporting with a plugin called Voukoder R2 in Adobe premiere. So baby steps. As I get into a flow, then I can start to worry about things like music / more narration / whatever else I can do to add a little bit of polish on top of the videos.

The goals and overall thoughts

I love it, and I don’t think I am gonna stop any time soon. The main goal is to feel that accomplishment each day and to possibly motivate others to do the same. Right now, I want to just keep moving forward and making slight improvements as I go to editing process and content creation. If you like the idea and have thoughts on how I can improve it please let me know. I am always willing to hear feedback and want to get peoples overall sense as to whether this is a good idea or not. Thanks and have a great day!

Manipulator Tools Plugin is ALMOST ready for first release!

Manipulator Tools Plugin is ALMOST ready for first release!

Things have been wrapping up quite nicely as I finish up a ton of cleanup and usability features for the Manipulator Tools Plugin. Here is a bit of a taste of what it looks like to manipulate Vectors, Transforms, and Booleans.

The idea is pretty simple. Do you have variables that you’d like to edit in the editor on the actor itself as a nice way to visualize what you are changing on the fly? This is where the Manipulator Components come in handy. Here is the hierarchy of the test tank blueprint.

Component layout for the “tank” you see above.

You’ll notice, that there are 4 green icons with _MC. These are the Manipulator Components and each one has settings to control what shapes it can be, what property to attach to for editing, and a bunch of other settings like constraints, offsets, and a few other extras. What makes this really neat is you could essentially do what the Control Rig Plugin does but for ANY ACTOR. ANY BP, ANYTHING that can have a component added to it and be added to the world.

Example of what the settings looks like right now. I chose to make it struct based for easy copy-paste functionality from one manipulator to the next.

Right now, I am wrapping up some helper functions and also getting it to be a bit cleaned up code-side. Then I will document how to use it, setup examples, and look into distributing the plugin either via the marketplace or github. I don’t know whether or not I am going to charge for it yet, but it is a CRAP TON of personal time that I have dedicated so far and supporting a plugin is definitely no small task. Please keep that in mind that if I do charge for it, it’s mostly because that money will go into the time to maintain and support it.

Very minimal blueprint logic needed to make that tank do what it shows.. in-fact most of that is just making the “Look at rotation” logic work.

Lastly, the entire system is based off of the current “Show 3D Widget” functionality in the editor. If you are unfamiliar with this please feel free to watch the tutorial video on how to use those. Then, get angry at the fact that you have no control over how they look or work like I did and get pumped for the MANIPULATOR PLUGIN!

Tutorial on how to use the current UE4 Property Widgets

Have a great day.
<3 Zuko